- 01 Mar, 2016 8 commits
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- 29 Feb, 2016 3 commits
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make binding manager destruct before command/variable manager to prevent unregistration from causing nasty surprises
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- 28 Feb, 2016 2 commits
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my weird font renderer from Cfx (which currently is very Windows-specific, sadly Pango is weird to build so I didn't opt to change it to that) and a graphical console
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- 27 Feb, 2016 4 commits
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mouse events, event listener lists, and primitive binding of mouse data to view angles in the temporary world viewer camera
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a whole bunch of changes, including: key bindings and camera movement, changes in saving configuration, LODs for 'cleaner' rendering (though seemingly fairly flawed still), a minor amount of fixes
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- 24 Feb, 2016 20 commits
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Martin Turski authored
added EditorCameraControls class, an example of interpolated camera movement management + various changes
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Martin Turski authored
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Martin Turski authored
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Martin Turski authored
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Martin Turski authored
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NTAuthority authored
World/related: messy changes, a simpler frustum management thing, and ignoring LODs/alpha models - the latter as lack of depth sorting is all sorts of fun
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SectorGrid: change _put_offset to 0 to properly handle frustum checks (the following commit contains both dirt I encountered while working on this and, sadly, a new frustum implementation as I thought calculation was wrong and aap went 'wtf' as well)
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Martin Turski authored
header files + random fixes; to use the world render test, use the "pgrid" command in the console; this populates the world grid with entities so they render
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Martin Turski authored
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Martin Turski authored
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Martin Turski authored
finished frustum math in WorldMath.h and added World rendering test with sector grid in World.cpp (thank you for giving an example rendering code!)
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Martin Turski authored
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- 23 Feb, 2016 3 commits
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console variables: fix bad pointer treatment while casting std::string variables to a specific helper
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