1. 24 Feb, 2016 3 commits
  2. 23 Feb, 2016 4 commits
  3. 22 Feb, 2016 1 commit
    • Martin Turski's avatar
      - added basic QuadTree implementation (WIP) · add4f1f5
      Martin Turski authored
      - added WorldMath.natvis file, a sample of what is yet to come!
      - added boolean ConsoleArgumentType implementation
      - fixed LoopRange * dereference operator (now returns actual type instead of int ptr)
      - added math self-test to before running ATG
      - added add_cdimage command because it was missing
      - disabled some stupid warnings regarding deprecated C++/C features
      - made some progress on WorldMath.cpp plane equations (not done yet)
      - fixed some compiler warnings by casting things properly
      add4f1f5
  4. 21 Feb, 2016 5 commits
  5. 20 Feb, 2016 6 commits
  6. 19 Feb, 2016 3 commits
  7. 18 Feb, 2016 2 commits
    • Martin Turski's avatar
      - added world class for entity registration and later streaming · d6dfaefe
      Martin Turski authored
      - added support for GTA3 and GTAVC in the IDE and IPL parsing
      - added LOD management to ModelManager
      - added LOD instances support for SA IPL files
      d6dfaefe
    • Martin Turski's avatar
      - added Entity class that will be used to render things · 6edc4c53
      Martin Turski authored
      - added NativePerfLocks.h which is a source-file-only header containing locks that use very low system resources
      - added per-model locking for resource safety
      - added per-txd locking for resource safety
      - added texture support to model loading
      
      Pretty cool stuff is coming soon, especially with aap's efficient feature work :) With entities added I can start working on world sectoring, basically what makes all GTA engines.
      6edc4c53
  8. 17 Feb, 2016 2 commits
  9. 16 Feb, 2016 7 commits
  10. 15 Feb, 2016 3 commits
  11. 14 Feb, 2016 4 commits