1. 01 Mar, 2016 2 commits
  2. 27 Feb, 2016 1 commit
  3. 24 Feb, 2016 1 commit
  4. 18 Feb, 2016 2 commits
    • Martin Turski's avatar
      - added world class for entity registration and later streaming · d6dfaefe
      Martin Turski authored
      - added support for GTA3 and GTAVC in the IDE and IPL parsing
      - added LOD management to ModelManager
      - added LOD instances support for SA IPL files
    • Martin Turski's avatar
      - added Entity class that will be used to render things · 6edc4c53
      Martin Turski authored
      - added NativePerfLocks.h which is a source-file-only header containing locks that use very low system resources
      - added per-model locking for resource safety
      - added per-txd locking for resource safety
      - added texture support to model loading
      Pretty cool stuff is coming soon, especially with aap's efficient feature work :) With entities added I can start working on world sectoring, basically what makes all GTA engines.