1. 01 Mar, 2016 2 commits
  2. 28 Feb, 2016 1 commit
  3. 24 Feb, 2016 2 commits
  4. 23 Feb, 2016 1 commit
  5. 21 Feb, 2016 1 commit
  6. 19 Feb, 2016 1 commit
  7. 18 Feb, 2016 2 commits
    • Martin Turski's avatar
      - added world class for entity registration and later streaming · d6dfaefe
      Martin Turski authored
      - added support for GTA3 and GTAVC in the IDE and IPL parsing
      - added LOD management to ModelManager
      - added LOD instances support for SA IPL files
      d6dfaefe
    • Martin Turski's avatar
      - added Entity class that will be used to render things · 6edc4c53
      Martin Turski authored
      - added NativePerfLocks.h which is a source-file-only header containing locks that use very low system resources
      - added per-model locking for resource safety
      - added per-txd locking for resource safety
      - added texture support to model loading
      
      Pretty cool stuff is coming soon, especially with aap's efficient feature work :) With entities added I can start working on world sectoring, basically what makes all GTA engines.
      6edc4c53
  8. 17 Feb, 2016 1 commit
  9. 16 Feb, 2016 3 commits