Commit 0bcfdc0a authored by NTAuthority's avatar NTAuthority

default render models for different games

parent c10f2a97
Pipeline #60 skipped
...@@ -5,12 +5,16 @@ ...@@ -5,12 +5,16 @@
#include <windows.h> #include <windows.h>
#include <d3d9.h> #include <d3d9.h>
#include <Console.Variables.h>
namespace krt namespace krt
{ {
void RenderingTest(void* gfxDevice) void RenderingTest(void* gfxDevice)
{ {
static std::unique_ptr<ConVar<std::string>> defaultRenderModel = std::make_unique<ConVar<std::string>>("default_render_model", ConVar_Archive, "ind_maindrag2");
static bool modelChanged = false; static bool modelChanged = false;
static std::string modelName = "ind_maindrag2"; static std::string modelName = defaultRenderModel->GetValue();
static ConsoleCommand renderModel("render_model", [] (const std::string& newModelName) static ConsoleCommand renderModel("render_model", [] (const std::string& newModelName)
{ {
......
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